30 models in 30 days – Done!

Did it! 30 models in 30 (work)days. Inspired by several artists doing daily sketches and this guy who did 30 espresso cups in 30 days, I started on January 23 and finally finished model nr. 30 very late Friday. I spend more time on the project then expected, some of the models where a bit to ambitious for a project running next to work and every day life.

I deliberately tried to use new functions and tool I normally avoid, so I really learned a lot. And I finally became familiar with the new navigation in Cinema4D r13. It was defiantly worth all the long days/nights.

The models can be seen here in a higher resolution:Sønderby 3d gallery

iBallon and other types of iPhone molesting

First 20 models are done in my little “30 models in 30 days project”. This Fridays model was an iPhone with geometry prepared for deformation. So my Friday project was a few tests bending and twisting the model and ended up with the iBallon picture when I started to play with the simulation i C4d.

First 20 models can be seen here: Sønderby 3d gallery

30 models in 30 days

Artists often start the day with some warm up drawings – and if its working for them, why not try that in 3d too.

The idea is to start every (work)day with a model for 30 days. The first 10 days went really well and I learned a lot by using functions / techniques I normally don’t use that much. It’s been taking longer then expected, so the next weeks will probably be more regular speed modelling.

The models can be seen here in a higher resolution: Sønderby 3d gallery

Dreamcar and bouncy balls

It’s been a while since i posted a friday experiment, not because I havn’t been experimenting but because the results have not been that interesting to show off. I have made loads of tests tracking and stabilising hand held and bicycle shots. So if you have seen someone cycling around Copenhagen haphazardly with one hand on the handlebars and a small videocamera mounted on a ModeSteady in the other, it was most likely me.

This friday experiment is a stabilised handheld shot with a car replacement. The bouncy balls are mostly there to test shadows/reflections and the new dynamics in Cinema 4d r12.

Camera tracking made in SynthEyes. 3d i Cinema 4d R12.